AI Insights · Timothy · July 2025
Top 5 Slime Games Performance in Mexico, Q2 2025
Explore the performance trends of the top 5 slime games on a unified platform in Mexico during Q2 2025, showcasing downloads, revenue, and active users.
In the second quarter of 2025, the top slime games in Mexico showcased diverse performance trends on a unified platform, combining data from both iOS and Android. Here's an overview of their metrics:
Super Slime Simulator: DIY Art from Dramaton had fluctuating weekly downloads, peaking at around 48.2K in early April and dropping to 13.4K by the end of June. Revenue varied, reaching up to $40 in late May, while weekly active users began at 71.8K, with a high of 100.7K in early April, eventually decreasing to 46.6K.
Bruno – My Talking Slime Pet saw a steady revenue trend, peaking at $93 in the last week of June. Downloads showed a slight increase, with a peak of 25.4K in late April. Active users remained stable, with a slight increase from 415.3K to 426.9K by the end of the quarter.
Super Big Slime: Black Hole 3D from Supercent, Inc. had a modest revenue pattern, peaking at $43 initially and tapering off to $12 by the end of June. Downloads peaked at 10.1K in early May, with active users reaching a high of 214.2K in early June before settling at 171.9K.
My Talking Slimy Slime Pet Cat by Pixeland OU maintained a consistent revenue stream, peaking at $1.6K in the final week. Downloads slightly increased, peaking at 9.2K in late April. Active users showed a small upward trend, reaching 37.1K in mid-June.
Finally, Piping Bags - Makeup Slime Mix exhibited growth in active users, peaking at 13.5K in early June, while downloads peaked at 4.1K in mid-May.
These insights are derived from Sensor Tower's data, where more comprehensive analysis can be explored.